The plant took longer than everything else combined
One plant, modelled properly, cost me more time than the world, the vehicles and the save system put together. Here is where it went.
A photorealistic cultivation simulator. Grow a room, learn a plant, and work an island that does not care whether you succeed.
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One plant, modelled properly, cost me more time than the world, the vehicles and the save system put together. Here is where it went.
The island had grown for months without a plan. I threw all of it away and rebuilt it one district at a time.
I wanted a grow sim where the plant reacts to what you actually did. I could not find one, so I am making it on my own.
I send mail when there is something real to show. No schedule, no marketing, and I am the only one who ever writes it.
What I built this week, and what it cost me.
The terrain, the districts, the weather, and the places you will work.
Light, air, water, feed, and the arithmetic I put underneath them.
The plant pipeline, materials, lighting, and the performance budget.
Shorter things. Screenshots, problems, small wins.